The freemium model—free to play with optional purchases—has dominated mobile gaming for years. But I wonder, is it sustainable long-term? Players are getting tired of constant ads and pressure to buy stuff. Could this lead to a decline in user retention?
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I think sustainability depends on innovation. New trends like subscriptions and play-to-earn models are shaking things up. Freemium might need to evolve or combine with these to stay viable. Otherwise, players might just switch to games offering better value or less pressure.